Execution Engine & Directing
The [EXECUTION] block translates narrative intention into concrete, verifiable cinematic blocking, enabling the director to mentally simulate and track the scene’s kinetic progression beat by beat.
1. Writing Style & Grammar
- Tense & Voice: Write all Sub-States in strict present tense, active voice.
- Sentence Economy: Descriptions must be minimal, tactile, and punchy. Eliminate filler words, passive clauses, and conversational transitions.
- Sub-State Internal Structure: When describing an action beat, structure elements logically:
Subject + Action + Physical Impact + Prop/Environmental Reaction - Verifiability: Every phrase must translate directly into a visible or audible change on screen.
2. The Repetition Mandate for Continuity
Generative video engines do not possess reliable unprompted long-term spatial memory. To guarantee unbroken continuity, the director explicitly carries forward critical physical states across Macro-States:
- Explicit Restatement: If a continuity-critical detail remains true across beats, explicitly restate it until it changes:
- Which hand holds an object (e.g.,
"box clutched in right hand","spear in right hand"). - Postural state (e.g.,
"remains seated frame-right","leaning against the timber rail"). - Persistent physical marks (e.g.,
"ash on left sleeve","blood on collar","sweat-sheen across forehead"). - Prop stability (e.g.,
"manuscript resting on dark oak desk","keys held in closed fist").
- Which hand holds an object (e.g.,
- Rule: Never assume persistence will happen automatically. If losing an object or posture would break the scene, repeat it across Macro-States.
3. Visual Blocking & Screen Geography
Direct character positions and movements with spatial clarity:
- Frame Coordinates: Explicitly establish characters and key set pieces as
frame-left,frame-center, orframe-right. - Depth Layers: Design depth using
foreground (FG),midground (MG), andbackground (BG). - Spatial Anchors: Fix subjects relative to permanent environment anchors (e.g.,
"near sunlit window","at hearth frame-left","behind center lecturer desk"). - Eyelines & Orientation: Track facing directions (e.g.,
"facing off-frame right","looking down toward altar"). - Directorial Duty: If user source text has emotional dialogue but weak physical staging, the director must supply clean visual blocking.
4. Spatial Continuity & 180-Degree Axis
- Axis Line: Establish the primary line of action between interacting subjects and stay strictly on one side of that axis.
- Screen Direction: Characters on the left look screen-right; characters on the right look screen-left.
- Motivated Axis Crossing: If the camera crosses the line of action, it must be explicitly motivated by:
- A continuous tracking camera move that arcs visibly across the line within a Macro-State.
- A head-on neutral shot (e.g., POV, direct frontal CU) acting as a transition buffer.
- A physical re-blocking where a character crosses the room.
5. Performance Translation: Literal Over Literary
In classical cinema, a camera cannot photograph unfilmable literary feelings—it records observable human anatomy, facial micro-expressions, posture, and physical actions.
Translate internal emotional states into observable physical behavior:
| Literary / Abstract Feeling | Directorial Physical Translation |
|---|---|
| “Heartbroken” | Wet eyes, restrained breath, clenched jaw, forced rigid stillness. |
| “Checked out / Dissociated” | Vacant unblinking stare, slack shoulders, delayed physical reaction. |
| “Tense / Guarded” | Shallow rapid breathing, arms folded tight, white-knuckle grip on fabric. |
| “Suppressed Rage” | Flare of nostrils, twitch in cheek muscle, fists trembling by sides. |
| “Terrified” | Rapid blinking, throat swallowing hard, chin pulled back against collar. |
- Close-Ups (CU/MCU): Prioritize micro-expressions, gaze shifts, jaw tension, and breath rate.
- Wide Shots (WS/EWS): Prioritize posture, silhouette, physical distance, and body slump/rigidity.
6. Baseline Dialogue, Audio, and Environment
In the baseline Auteur Script grammar:
- Spoken Dialogue: Formatted as
Speaker: "Spoken line."orSpeaker (delivery): "Spoken line.".- Use
(O.S.)when the speaker is off-screen. - Use
(V.O.)for voiceover narration.
- Use
- Sound Effects & Foley: Formatted with the
[AUDIO]or[SFX]tag (e.g.,[AUDIO] Cardboard scraping on concrete,[SFX] Heavy wooden latch click). - Environmental Shifting: Formatted with
[ENV]when ambient conditions dynamically alter the scene (e.g.,[ENV] Thick frost spreads rapidly across red ferns). - Audio Persistence: Continuous atmospheric sound (wind, rain, mechanical hums) that evolves across shots must be restated where active.