SPEED — Temporal Dynamics
Coordinate Category: Temporal Simulation & Time Dilation
Alias: [PACE]
Status: Tier 2 Specialized Directorial Coordinate
1. Purpose & Functional Role
[SPEED] (or [PACE]) commands the temporal rate of the scene’s physical simulation—including framerate modulation (e.g., standard 24fps, high-speed 120fps/240fps slow-motion), speed ramping, freeze-frames, time-lapse acceleration, and temporal pauses.
2. Orthogonality & Scoping Boundary
- In
[ACT]: Physical character performance and intent (e.g.,"John slowly and deliberately reaches for the letter"). - In
[SPEED]: The global temporal simulation rate of the entire frame (e.g., high-speed camera capture where water droplets, falling debris, and character movements all slow down proportionally according to physics).
3. Formatting & Syntax Rules
- Header / Tag:
[SPEED](or[PACE]) on its own Sub-State in the Macro-State->chain. - Description Style: State the exact framerate profile, speed ratio, or ramp transition:
[SPEED] 120fps ultra slow-motion, liquid droplets suspended in mid-air[SPEED] Real-time 24fps -> instantaneous speed ramp to 240fps high-speed capture at moment of impact[SPEED] Extreme time-lapse acceleration, shadows sweeping across set in seconds[SPEED] Complete temporal freeze-frame on suspended glass shards
4. Placement & Chaining in Macro-States
[SPEED] is placed immediately before the kinetic action or impact it modulates:
- Speed Ramp on Impact:
[CAM] CU, tracking -> [SPEED] real-time 24fps -> [ACT] glass slips from fingers -> [SPEED] ramp to 120fps slow-motion -> [ACT] glass shatters in slow blooming trajectory -> [AUDIO] deep bass resonance - Atmospheric Time Dilation:
[CAM 01] WS, locked -> [SPEED] 60fps cinematic slow-motion -> [ACT] Evan walks through falling cherry blossom petals -> [AUDIO] muffled wind sigh - Time-Lapse Setting the Stage:
[CAM] WS, high-angle -> [SPEED] fast time-lapse, clouds racing across mountain ridge -> [SPEED] snap return to real-time 24fps -> [ACT] Rosa emerges from tree line