MUSIC — Instrumental Score
Coordinate Category: Instrumental Score, Thematic Motifs & Musical Cues
Status: Specialized Auditory Coordinate
1. Purpose & Functional Role
[MUSIC] commands non-diegetic musical score, instrumental cues, rhythmic motifs, and tonal shifts that guide the emotional pacing of a scene.
2. Formatting & Syntax Rules
- Header / Tag:
[MUSIC]on its own Sub-State within the Macro-State chain. - Description Style: Describe instrument type, tempo, mood, and harmonic texture:
[MUSIC] Dry staccato harpsichord plucks opening theme[MUSIC] Low resonant cello drone swells beneath the silence[MUSIC] Distant melancholy piano melody slowly fades
3. Placement in Macro-States
Place [MUSIC] at the exact moment in the timeline where the score enters, swells, or shifts in tone: [CAM 01] WS, slow push-in -> [MUSIC] Distant melancholy piano melody begins -> [ACT] Rosa turns toward the dark lake
4. Static Bed vs. Dynamic Cues
- Static Background Music: If the entire scene shares a single unchanging music bed, place it once in
[AESTHETIC](e.g.,Sound: Low constant synth pad). - Dynamic Cues: Use the
[MUSIC]Sub-State in[EXECUTION]when the score begins, cuts out, or shifts dynamics synchronously with an action.
5. Interaction with Syntax Modules
When the Seedance 2.5 Syntax Module is active, [MUSIC] is expressed directly inside parentheses (music description): (Distant piano melody) (Refer to modules/seedance25_syntax.md).