VFX — Visual Effects
Coordinate Category: Visual Effects, Particle Physics & Optical Phenomena
Status: Visual Effects Coordinate
1. Purpose & Functional Role
[VFX] directs artificial visual effects, glowing or magical phenomena, particle simulations, energy discharges, and optical distortions occurring in real-time within the shot.
2. Formatting & Syntax Rules
- Header / Tag:
[VFX]on its own Sub-State in the Macro-State chain. - Description Style: Detail color, luminosity, shape, velocity, and interaction with the physical world:
[VFX] The creature's jaw splits into three sections, exposing bioluminescent turquoise teeth[VFX] Shockwave of bright amber sparks detonates outward, scorching nearby branches[VFX] Dust particles in light shaft flare with faint golden luminescence
3. Physical Grounding Principle
[VFX] cues must always have a physical origin and anchor in the physical geometry of the scene: - Origin: An open palm, an ancient runic altar, a creature’s eye socket, or a flashlight lens. - Interaction: Reflecting light onto character faces, casting shadows, or kicking up physical dust/debris.
4. Placement in Macro-States
Place [VFX] synchronously with the character action or creature motion that produces it: [CAM] CU -> [ACT] Rosa screams upward -> [VFX] Translucent skull-head flaring with pulsing turquoise light -> [AUDIO] Deep underwater screech