Sub-State Coordinate Tags Overview

Single-dimension micro-coordinates for beat-by-beat timeline directing.

Inside the [EXECUTION] block, action is directed beat by beat. If you attempt to describe camera movement, character choreography, dialogue, and sound effects inside a single unsegmented sentence, the generative video model often blends the instructions together—such as making the character turn when only the camera was supposed to pan.

Sub-State coordinate tags solve this by isolating physical, optical, and acoustic dimensions into single-responsibility tokens chained sequentially with ->.


1. The Single-Dimension Law & The Core Triad

Two foundational rules govern every coordinate tag in Auteur Script:

  1. The Single-Dimension Law: Each tag modifies strictly one isolated physical or optical dimension (e.g., just camera optics, just character body language, just spatial framing, or just sound).
  2. The Core Triad Baseline: Most cinematic beats rely on three essential coordinates:
[CAM] (Optics & Framing) ──► [ACT] (Physical Choreography) ──► [AUDIO] (Tactile Foley)

Chaining these coordinates sequentially (\(S_n = \langle \text{[CAM]} \to \text{[ACT]} \to \text{[AUDIO]} \rangle\)) mirrors how a director communicates on set: set the camera angle, direct the actor’s physical movement, and anchor the contact with sound.


2. Coordinate Tags Directory & Taxonomy

The tag system is divided into three functional tiers based on operational frequency:

Category / Tier Tag Coordinate Governed Physical / Optical Dimension Specification Link
Grammar Foundation Sub-State Grammar Foundational rules, chaining operator ->, and the Core Triad. substate_grammar.md
Tier 1: Core Triad [CAM] Shot size (MS/CU/OTS), camera moves, lenses, and named persistence ([CAM 01]). tag_cam.md
[ACT] Physical body language, micro-expressions, posture, and kinetic actions. tag_act.md
[AUDIO] / [SFX] Tactile foley, environmental acoustics, physical impacts, and ambient tone. tag_audio.md
Tier 2: Specialized [DIAL] Spoken dialogue lines, delivery tone, whisper/shout, and (O.S.) markers. tag_dialogue.md
[MUSIC] Instrumental score, leitmotifs, tempo acceleration, and acoustic mood. tag_music.md
[BLOCK] Spatial placement across the frame (frame-left/center/right) and depth layers (FG/MG/BG). tag_block.md
[AXIS] 180° line-of-action alignment, screen direction, and motivated crossings. tag_axis.md
[FOCUS] Optical depth of field, rack focus shifts, and selective foreground sharpness. tag_focus.md
[LIGHT] Dynamic in-scene lighting mutations, swinging beams, strobes, and shadow shifts. tag_light.md
[SPEED] Temporal simulation rates, high-speed framerates (120fps/240fps), and speed ramps. tag_speed.md
[PROP] Mechanical object transformations, opening drawers, and item physics. tag_prop.md
[CROWD] Background extras choreography, street traffic, and secondary world action. tag_crowd.md
[ENV] Dynamic atmospheric physics, sudden wind gusts, rain surges, and light shafts. tag_env.md
[VFX] Visual effects, glowing runes, particle simulations, and energy discharges. tag_vfx.md
[TRANS] Continuous in-camera transitions, match-on-action cuts, and whip pans. tag_trans.md
[STATE IN / OUT] Explicit boundary condition locks for critical handoffs between shots. tag_state.md
Tier 3: Extensible Custom Protocol Universal standard for defining new domain tags ([MOTION], [TYPO], [ASSEMBLY]). tag_custom_protocol.md

By selecting only the coordinate tags required for a given moment, your script remains lean and direct, directing complex camera and character movement without hitting token limits or confusing the model.

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